Game jams are a great avenue for established and aspiring game devs to learn, grow, and experiment. They providing the framework and motivation needed for quick iteration, working in teams, and focussed bursts of creativity and productivity. With this in mind, dot big bang Community Engineer Ashley Koett entered the Global Game Jam this year. The resulting game is “ESP”, a ‘single-player co-op’ puzzle-platformer on the jam’s theme of ‘Duality’ (play it here). We caught up with her to find out about how it went, and what unique qualities dot big bang brings to the table as a game jam platform.
Continue reading “dbb x GGJ: Making A Game In 48 Hours”