Bradley Adams (Senior Software Engineer) and Heather Harvey (Community Designer) are two game jam veterans who entered the Global Game Jam using dot big bang and 2022, and ended up working here!
Based in Vancouver, Canada, they joined dot big bang in June of 2021 under their game dev pseudonyms booradley and punkerella. We caught up with them ahead of this year’s Global Game Jam to ask for some game jam tips.
Hey hey. The Global Game Jam is bearing down fast! How are you both feeling about what’s coming up? We really enjoy game jams, so we’re super excited to jump in and get started. We have done GGJ every year since 2013 and it’s always great. Shout-out to the Vancouver organizers for doing an amazing job every year!
Breakdance McFunkypants is the pseudonym of Christer Kaitila, a prolific game developer and gamedev Twitter presence. Known for his imagination, positivity, and constant flow of interesting and creative new works, Christer is dot big bang’s first ever gamedev-in-residence. We sat down with him to ask about his process, ethos, and bright “gamedev optimist” outlook.
Game jams are a great avenue for established and aspiring game devs to learn, grow, and experiment. They providing the framework and motivation needed for quick iteration, working in teams, and focussed bursts of creativity and productivity. With this in mind, dot big bang Community Engineer Ashley Koett entered the Global Game Jam this year. The resulting game is “ESP”, a ‘single-player co-op’ puzzle-platformer on the jam’s theme of ‘Duality’ (play it here). We caught up with her to find out about how it went, and what unique qualities dot big bang brings to the table as a game jam platform.
The first version of User Scripting with Typescript went live this week on dot big bang, opening up a lot of new possibilities for creators. We caught up with Lead Community Engineer Charles Palmer, aka meheleventyone, to talk about what this means for the platform, and what the future holds.
We caught up with dot big bang Community Engineer Charlie Dean to find out how the Hub World fishing mechanic came together, what choices were made, what challenges it presented – and what makes designing games fun.
Charles Palmer is the Lead Community Engineer at dot big bang. Based in Reykjavík, Iceland, he joined dot big bang in 2018. We caught up with him to find out about what he’s been doing, making, learning, and playing lately.