See Games Being Made In Real Time In dot big bang’s Live Gamedev Streams!

Dot big bang’s game creation engine contains everything you need to build a complete video game — in fact, all the games you see on the homepage were made using tools that are available to you right now. From making voxel objects, to building worlds, to adding unique mechanics, there’s a lot to learn for aspiring developers. 

Our development team regularly stream their process to help our creators get the most out of dot big bang. These live streams are a great way to see all of dot big bang’s tools in action, get essential tips and tricks, and learn how to improve and elevate your creations. You’ll also get the chance to offer input on in-development titles, participate in live playtesting, and have game development questions answered in real time.

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An Introduction To Scripting In dot big bang

The first version of User Scripting with Typescript went live this week on dot big bang, opening up a lot of new possibilities for creators. We caught up with Lead Community Engineer Charles Palmer, aka meheleventyone, to talk about what this means for the platform, and what the future holds.

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Meet Charlie Dean, Community Engineer

We caught up with dot big bang Community Engineer Charlie Dean to find out how the Hub World fishing mechanic came together, what choices were made, what challenges it presented – and what makes designing games fun.

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