
We pushed two updates this month, mostly comprising back-end changes to prepare for things like zero-downtime updates in the future. We also added a couple of things that people have asked for.
1/9/2022
- Entity selections in the Game Editor are now tracked in the undo-redo stack so you can hit undo and get your selection back
- All users can now add UserScriptRef properties to their UserScripts, so you can use
getUserscriptComponent()
(Link)
15/9/2022
- Terrain collision fixes
- Zero-length-capsule collision fix
- Cleaned up buttons on the profile page to read better over various background colors
- Fixed a bug where the notifications dialog would falsely claim that there were “no more notifications” despite there being hundreds
- Clean up alignment of call-to-action highlight box
- Remove unwanted animations from fixtures (manual removal from DB pending) – This is the last step before we enable animation selection in the editor
- Defensiveness around non-serializable sendMessages in UserScript start() causing an unrecoverable exception in the engine
- Capture the Doodle gameplay changes
- Players should no longer be able to escape the starting area in Escape The Aliens (but can perhaps still escape the aliens, who knows!)