It’s cold and dark, everyone’s snuggled up by a roaring fire and we’re hitting the release button on the latest version of dot big bang!
This release brings with it an update to our Hub World to welcome in the wintery vibes. Including a faster jetpack with no fuel limit! To help get in the mood, there are four new skins available in the store, and a tonne of festive cosmetics to get dressed up with in the Avatar Creator.
For our creators we’ve released a new Obby Kit that makes creating great obbies easier as well as providing some inspiration! We’ve also added a bunch of new Template Toys to play with. And on the editor side of things we’ve updated the Moods panel, added a blazingly fast and informative console and given you all access to non-uniform scaling of entities!
Read on for more!

Games & Creator Content
- A brand new Winter Hub has arrived in town!
- Four new Wintery Skins are in the store:
- A bunch of Winter items for your avatar to wear
- Peppermint Legs & Body
- Antlers
- Festive Pyjamas
- Santa Hat
- The old Obstacle Course starting game has been replaced by a new Obby Kit that’s more powerful and easy to use
- Snow People Decorator game has been updated
- New Template Toys
- Winter Holiday Emoji Override
- Winter Car Parking Spawner Sign
- Snow Person
- Four Yeti enemies to fight
- Rocket has been updated to have more functionality
- The Fall toys have been removed
Game Editor
- Access to non-uniform scaling of Entities! The x, y and z components of the scale of an entity can now be edited independently (in the Entity Panel and with the 3D gizmos)
- In the EntityPanel, the Vector3 properties now only have a “Uniform Values” checkbox if they’re scale/size-related. Previously, any Vector3 properties (like position/offset) had that checkbox which didn’t make much sense and was taking space unnecessarily
- For example, notice that “Scale” has the “Uniform” checkbox, but not “Position” any more
- Updated the 9 presets in the Mood panel
- Added an in-game Console window docked to the side of the UserScript Editor.
- We now log several user-script API functions calls into the Console window:
- In the “Event” channel:
sendEventandsendEventToTag - In the “Network” channel:
sendMessageandonMessage - In the “Collision” channel:
onCollisionEnter/ExitandonTriggerEnter/Exit(and if thefast_logger_collision_spamis enabled,onCollisionStay,onTriggerStayandonCollisionCorrection) - In the “Audio” channel: sound
playandstop(either on SoundComponent, or via the game.audio API)
- In the “Event” channel:
- We now log several user-script API functions calls into the Console window:
Engine
- We added a dedicated shadow map for the player character, which should dramatically improve self-shadowing and crispness of player shadows
- Fixed a major source of shadow map acne on Terrain Components
- Fixed occasional crash with mouse pointer-lock on Safari Mobile
- Fixed issue where the directional light would not update when its direction is changed in the Mood or “Advanced” Renderer panel and the game is stopped
- The Logger is now off by default when playing a game using a
/gamelink. It is on by default when editing with/gameeditor. You can override this by explicitly using thefast_logger_enabledURL option
Platform
- Fix issues with global search not working in Safari.
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