The first version of User Scripting with Typescript went live this week on dot big bang, opening up a lot of new possibilities for creators. We caught up with Lead Community Engineer Charles Palmer, aka meheleventyone, to talk about what this means for the platform, and what the future holds.Continue reading “An Introduction To Scripting In dot big bang”
Introducing: Template Toys
Building games in dot big bang just got easier with the arrival of Template Toys!
This set of super-useful premade objects is now available to drag ‘n’ drop into any dot big bang game. The Template Toys include trampolines, launch ramps, checkpoints to respawn players mid level, a jukebox, a flower gun, and lots more. Creators can easily adjust values such as launch and bounce distance to send players to new heights in their dot big bang creations!Continue reading “Introducing: Template Toys”
Meet Charlie Dean, Community Engineer
We caught up with dot big bang Community Engineer Charlie Dean to find out how the Hub World fishing mechanic came together, what choices were made, what challenges it presented – and what makes designing games fun.Continue reading “Meet Charlie Dean, Community Engineer”
Welcome To Hub World!
Starting from today, dot big bang has a new place to explore, discover, meet friends, play games, catch fish, and more. Welcome to Hub World!Continue reading “Welcome To Hub World!”
Meet Charles Palmer, Lead Community Engineer
Charles Palmer is the Lead Community Engineer at dot big bang. Based in Reykjavík, Iceland, he joined dot big bang in 2018. We caught up with him to find out about what he’s been doing, making, learning, and playing lately.Continue reading “Meet Charles Palmer, Lead Community Engineer”